LAMO Food Stand Assets

More environment assets for LAMO The Game. I love the storytelling and humor in these concepts! Low poly blockouts were created in Maya and then high poly details were sculpted in ZBrush and baked in Substance Painter. Thanks to Sean Conner for the awesome environment renders!
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Substance textures and Octane scene rendering by Sean Conner
https://www.artstation.com/sean_conner
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Concepts and 2D decals by Tyler Parkinson
https://www.artstation.com/typk
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Sushi 2D decals by Ali Miller
https://www.am-illustration.com/
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Rocks and Cactuses by Lexi White
https://lexiwhite3d.com/