For this project, I was assigned a set of modular highway pieces that will be used to populate one of the levels of LAMO The Game. Low poly blockouts were created in Maya and then high poly details were sculpted in ZBrush and baked in Substance Painter. Thanks to Sean Conner for the awesome environment renders!
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Substance textures and Octane scene rendering by Sean Conner
https://www.artstation.com/sean_conner
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Concepts and 2D decals by Tyler Parkinson
https://www.artstation.com/typk
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Rocks and Cactuses by Lexi White
https://lexiwhite3d.com/